• If you get more than 10 properties with houses or hotels on them, you may be branded a monopoly if another player complains to Comrade Sam about it. You must then roll the die to see if you win your case in anti-trust court. A roll of 1 or 2 and you get off. Rolls of 3-4 and you have to sell half of your properties to other players at half value. You must then pay $500 K to Comrade Sam for court costs. A roll of 5 or 6 and you are out of the game, with all assets going to Comrade Sam; if anyone lands on spaces Comrade Sam has "acquired," the money they would normally pay to the owner will go directly to Comrade Sam.
• The usual outcome of the game is that all players eventually run out of capital with which to operate. Comrade Sam has all the money on his space, because the only time money is taken off the Comrade Sam space is when the government pays-out on the two potential tax-cut Chance cards and the welfare payments for skipping a turn.
So who's ready to play?