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Are cats really that dangerous?

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Old 05-13-2008 | 12:32 PM
  #221  
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Originally Posted by RBT
Rinker and most of the Champ field use Aim sports MXL data loggers. They record all axis of g force, I will find out tonight and see what the real numbers are.

RT
Well there ya go...... always ready with the facts.... one of my favorite Canadians......

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Old 05-13-2008 | 12:35 PM
  #222  
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Well this Canadian is still waiting to see of something will float with a pair of CHAMP motors on it!.
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Old 05-13-2008 | 12:46 PM
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Originally Posted by RBT
Well this Canadian is still waiting to see of something will float with a pair of CHAMP motors on it!.
It will be at Tonawanda......

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Old 05-13-2008 | 12:55 PM
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Direct from Rinkers team.
In race conditions, sustained and consistent 5.5g's in the turns, 2g's accelerating.

Last edited by RBT; 05-13-2008 at 01:30 PM.
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Old 05-13-2008 | 01:12 PM
  #225  
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Originally Posted by Frequency
Not necessarily. The g's you pull depends on your velocity and the radius of the turn. The tighter the radius, the higher the g's at a given speed.
Wow, now I'm quoting myself...

G forces in a turn are measured radially from the center of the turn. Use the equation below to calculate the radial g force:

A = v^2 / r

where v is your forward velocity, r is the radius of the turn and A is the acceleration (g force).
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Old 05-13-2008 | 01:22 PM
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Originally Posted by Frequency
Wow, now I'm quoting myself...

G forces in a turn are measured radially from the center of the turn. Use the equation below to calculate the radial g force:

A = v^2 / r

where v is your forward velocity, r is the radius of the turn and A is the acceleration (g force).
i am sure you know it, but you aren't calculating a force... something about the phrase 'g force' just grinds my physics nerve... you need a mass for a force, without that, you are just calculating vector acceleration deltas...

you don't need a lot of velocity to have high acceleration changes.... actually in most motorsport cases, high g counts come from sudden decels (wrecks) or sudden directional changes.... not so much from high velocities.

remember a sneeze and cough can generate 2-3 g's...
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Old 05-13-2008 | 01:26 PM
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Originally Posted by Sean H
remember a sneeze and cough can generate 2-3 g's...

Which begs the question, how many g's can an old fart handle?.......

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Old 05-13-2008 | 01:27 PM
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Just trying to dumb it down for the masses.
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Old 05-13-2008 | 01:29 PM
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Originally Posted by T2x
Which begs the question, how many g's can an old fart handle?.......

T2x
Or the more interesting question: If you sneeze and fart at the same time, do the forces add or subtract?
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Old 05-13-2008 | 01:36 PM
  #230  
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Originally Posted by RBT
Direct from Rinkers team.
In race conditions, sustained and consistant 5.5g's in the turns, and 2g accelerating.
That is bad to the bone, jet sprinters make the same claims, lower top speeds though and way more power to get the same results.

I think we can agree that F-1 Champ boats are the most agile racing machines on the planet

The Reno unlimited air racers obviously generate much higher g-loads (um... vector acceleration deltas)in the air, and F-1 cars can pull 6g's on the ground.
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